Pitch 15 deg. ---------------------------------- 60 deg. /Sec.
When simulating a vehicle, the rotation is incrediby important, as it simulates the feeling of loosing traction. While we don't want you to actually slide around in your living room, we want to give you the feeling that you are, as this is a key component for you to be able to drive the car to its limit. Therefore the rotation is always in focus when we're making adjustements for the simulator, as this is a core feature for our product.
With the parallel wheel configuration, the center of rotation is between the wheels. That means you are sitting in front of the center of rotation, and it will not only rotate your body, but drag it in the opposite direction of the rotation. That means it makes both the yaw and sway effect at the same time.
To avoid the cables getting stuck in the simulator we’re limiting the rotation to 360degrees maximum, when it’s at its max the platform will simply just stop rotating. When you stop turning in game the washout kicks in, the platform will slowly but unnoticed move towards POS 0. The 360degree limit should not be a problem, unless you’re making donuts etc.
Details for neards